Blacky the Blackball’s neo-clone take on the classic ’80s superhero game.

Executive Summary: FASERIP has a character generation system that fosters balance between your superhero PCs, while still offering enough randomness to draw out your players’ creativity. Given that they draw on similar inspirations, you can easily adapt FASERIP’s character generation for ICONS. To do this, grab a copy of FASERIP (it’s free), a couple of d10’s, and use the below table:

I was recently tinkering to see if ICONS could be used to run a science fiction RPG, with superpower effects—to the extent they exist at all—being handled by devices. I prefer my futuristic settings to be places I’d actually want to visit. In the same way, I want this setting to be a place Player Characters (“PCs”) would actually want to live in and protect as opposed to the dystopian hellscapes that dominate our imaginations so thoroughly these days.

To give the setting a sense of post-scarcity, I wanted to model 3D printers or similar auto-fabrication (“autofab”) technology with which…

I love this game.

Many superhero tabletop role-playing games (“TTRPGs”) — and especially my go-to supers TTRPG, ICONS: The Assembled Edition — will allow you to build superpowers with limitations or effects that model comic book magic. A sense of magical otherness, however, can remain elusive.

Can we modify ICONS’s game mechanics so playing magical heroes feel vastly different from other kinds of supers?

Why Are We Doing This?

ICONS is a rules-lite TTRPG (meaning there isn’t a ton of point-counting or math to build your characters and play the game). Before diving in, it’s worthwhile to pause and ask, why bother tinkering with a great game system?



Experimenting with my favorite tabletop RPGs.

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